Wait, you’re masturbating pixelated porn and I can’t join?

Possibly one of the best quotes from last nights impromptu metaverse meet up hosted by SNOOPYbrown Zamboni (also known as Jerry I must say that the event was quite interesting, fun and worthwhile, as different people all from different walks of a digital life were able to talk about all sorts of projects, ideas, and even thoughts that ranged from both those of the metaverse to those of real life. Continue reading

Second Life Hits 1million!

So, Second Life has a million residents. Wow, a lot of the press coverage that Second Life has been receiving is quite amazing, if not spectacular. Although it may not be a milestone that’s best represented by what is going on in the actual world, it speaks volumes about what is happening within the world. It also means that right now, Second Life is going to be laggy as all hell while they deal with the influx of residents. YAY! LAG!

Sony BMG enters the Metaverse

Through the help of Electric Sheep, one of the many big names in mixed reality content in second life, Song BMG comes to Second Life pairing what DJ’s have been doing for the past several years in the world, integrating popular music with the world of Second Life. The idea is a good one, Sony/BMG wants to create a virtual musical presence, although one question comes to mind, how this move will help or influence DJ’s in Second Life. It is going to be fun to watch as now a major music player has entered into this realm, with consequences unknown.

Second Life gets hammered… again!

As mentioned earlier, sundays for Second Life are bugged. Another Sunday passes, another round of attacks happen on the grid causing for the lindens to work overtime in solving this mess (and plenty of blog postings from Jeska who is working overtime). Essentially, here is the breakdown, the trouble started at 11:35am and at the time of this posting Second Life is still down for maintenance.

At this time of development in Second Life, there is a flourishing community, economy, and aspects of this virtual world that become destroyed by these attacks and exploits. In some way one can think of this as a war between those releasing the attacks and the Lindens with residents of Second Life get caught in the middle, interrupting content creation, entertainment and planned events, and project development. As much as Second Life is not a stable platform and it can be claimed as such, it is a new platform and most new platforms are never 100% stable. This is not an excuse of any sort, but it is not LL’s fault that these attacks continue to hammer the grid servers the way they do. if anything the only thing these grid attacks do is hurt the stability of Second Life, and also make the world less productive stunting the growth, development, and increasing the frustration of things not previously looked at by Linden Labs.

What distresses me is that it seems as if the attackers can easily reappear on unverified accounts and start this sort of chaos again. Although this point is un-documented and hearsay, it brings into question which policies and practices cause Second Life to be more vulnerable to these sorts of attacks.

If there is any upside to these attacks, it is that we are forced to step away from our computers, and enjoy some sunshine.