Linden Lab Releases Havok 4

The Virtual Endless Horizon

If you ever wanted to start a fight in Second Life, just mention the word Havok.  Second Life was built on the ancient Havok 1 engine, which is responsible for all things physical and sim related such as objects, moving objects, cars, planes, the amount of avatars available on a sim, and sim stability.  The best analogy I can think to describe Second Life running on the Havok 1 engine is imagine being in a corporate environment where everyone is still using Windows 3.11.  It worked, but it was very old and outdated.  Linden Lab has been working on some time on implementing a new Havok engine, Havok 4 which has been released by today. Continue reading