If you ever wanted to start a fight in Second Life, just mention the word Havok. Second Life was built on the ancient Havok 1 engine, which is responsible for all things physical and sim related such as objects, moving objects, cars, planes, the amount of avatars available on a sim, and sim stability. The best analogy I can think to describe Second Life running on the Havok 1 engine is imagine being in a corporate environment where everyone is still using Windows 3.11. It worked, but it was very old and outdated. Linden Lab has been working on some time on implementing a new Havok engine, Havok 4 which has been released by today. Continue reading
One MAJOR knock on Second Life has been that it doesn’t look good compared to other MMO’s. Some of the reason is based on the texturing skills of skin makers, builders, fashion designers, and other content creators. Another reason is the sky looks dead!
Take a look at the picture above, and realize that this is not Photoshopped, or edited in any way. It was simply taken from Second Life using the new Windlight First Look viewer (which I hope does not get taken away like last time!) The improvements in the past few days are massive, a better search, Windlight, Havok 5 coming along the way and to be honest that’s ONLY the tip of the iceberg when you talk about what is expected to come to Second Life. MONO, Third Party Viewers, GUI changes to the current viewer (maybe even skinning), it all adds up to one thing, contrary to popular belief, Second Life IS Beautiful! If you need any proof, just look at the picture above.